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AI Insights · Timothy · July 2021

Top 5 Platformer Games on iOS in Australia: Q2 2021 Performance

Discover the performance trends of the top 5 platformer games on iOS in Australia during Q2 2021, including metrics on downloads, revenue, and active users.

Top 5 Platformer Games on iOS in Australia: Q2 2021 Performance

Performance of Top 5 Platformer Games on iOS in Australia in Q2 2021

The second quarter of 2021 saw interesting trends in the performance of the top 5 platformer games on iOS in Australia. Here’s a closer look at the weekly downloads, revenue, and active users for these popular titles.

Hair Challenge

Released by Rollic Games in April 2021, Hair Challenge experienced notable metrics throughout Q2. Weekly downloads peaked at 51.8K in mid-April and then gradually declined to 23.3K by the end of June. Despite a slower start in revenue, the game's weekly earnings increased, peaking at $57 in the third week of June. Weekly active users peaked at 109.8K in early May but showed a slight decline towards the end of the quarter, settling at 92.1K.

Slice It All!

Slice It All!, published by Voodoo, showed a strong start in Q2. Weekly downloads reached a high of 40.5K in mid-April but experienced fluctuations, ending the quarter with 16.5K downloads. Revenue trends were relatively stable, with the highest weekly revenue of $201 at the end of April. The game also saw an increase in weekly active users, peaking at 68.8K in late April and ending Q2 with 34.8K active users.

Bag to Fit

Another title from Voodoo, Bag to Fit, showcased impressive growth since its release in mid-May. Weekly downloads surged to 67.2K in the first week of June before declining to 41.5K by the end of the month. Revenue steadily increased, reaching $94 in mid-June. Weekly active users mirrored the download trends, peaking at 108.1K in mid-June and ending the quarter at 80.3K.

Count Masters: Crowd Runner 3D

Count Masters: Crowd Runner 3D by Freeplay LLC saw significant user engagement following its release in late May. Weekly downloads peaked at 58.6K in the first week of June and remained strong, ending the quarter with 45.9K downloads. The game’s active user base also showed robust growth, peaking at 103.7K in early June and maintaining a high level of engagement with 102.5K active users by the end of June.

High Heels!

Released by Rollic Games in late 2020, High Heels! continued to perform well in Q2 2021. Weekly downloads saw a peak of 21.7K in early April, stabilizing to around 9.7K by the end of June. Revenue showed consistent trends, peaking at $343 in early May. The game maintained a solid active user base, starting the quarter at 71.4K and ending with 46.5K active users.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021